Sunday, October 31, 2010

Inception (2010)

Important information here.

The plot. The story is about people who use a device for entering other people's dreams. This is mainly used for espionage. It's used to get information of all sorts that the person would otherwise not release. The story tells about a man who specializes in extraction or information from people's minds. He gets an assignment to plant an idea into another persons mind, which is called inception, hence the name. Since inception is a lot more difficult than extraction, he and his team have to enter many different levels of subconsciousness of the subject.

General thoughts. This is quite a difficult movie to follow. Not too difficult, so any person with the ability to think logically should be able to follow it without problems. So this is basically a movie that you have to concentrate on to understand what's going on. I enjoy movies that make you think and this one certainly does.
On the other hand, I think this could have been a bit better. There were some moments, where a plot twist would have spiced things up a whole lot. I'm not exactly happy with the ending, because I was expecting more to happen. The plot left the ending open for a lot of development. I hope they are planning to do a sequel to expand it some more.
A thing I like about this type of Hollywood block-busters is the eye-candy and Inception did not disappoint. There's the part where this girl bends half of the city upside down (as seen in the trailer and on the poster) and another one where the gravity either shifts around or disappears completely for a while.
The whole concept of controlling dreams is actually very real. It's called Lucid Dreaming and I think this is another thing that would be nice to include in the sequel, if there ever is one. A person that could control what happens in the dream and can attack any extractors that enter his dream.

This movie is for anybody who likes a movie that makes you think. If you like this one, you will like Memento.

8/10 Flogs

Saturday, October 30, 2010

Fallout: New Vegas (2010)

Important info here.

The plot. The general story of Fallout, for those who don't know, tells about the life of people in a post-nuclear world. Most of the old world is reduced to rubble and only people who hid in huge vaults survived. The original Fallout (of the new series, or Fallout 3) is about a kid who grows up in one of these vaults and has to leave it.
Fallout: New Vegas is roughly 3 years after Fallout 3 and tells a story about a courier who is on a task of delivering a strange platinum chip to what's left of Las Vegas, but is intercepted by a gang of thugs and some sort of a businessman-looking person. The courier is shot and buried, but gets dug up by a robot and finds himself in a small town outside of New Vegas. He then starts gathering information about this mysterious man, why he was shot and tries to get the package back. At the same time, the region is in a conflict of power, where two organized military forces, the New California Republic and the Legion try to get hold of the Hoover Dam and the HELIOS One solar power plant.

General thoughts. I like a proper sandbox-type rpg with lots of things to do and places to explore. Fallout is a little bit different from other rpgs, by the way of having firearms and energy weapons instead of swords and bows. The rest is pretty much standard. You kill stuff and do quests, you gain experience, you level up, you get more skills and health points. The skill set is quite similar to Fallout 3. You can still blow your opponent to bits using the Bloody Mess perk and get assistance from a Mysterious Stranger, if you're lucky. So in every way, if you've played the Fallout 3, you'll know your way around this one also. There are some new guns and you can even craft your own ammo, if you have the necessary parts. The crafting part is mostly useless, since there is an abundance of ammo of different types and even some rechargeable weapons later on in the game. And yes, with some serious effort, you can even get the ability to wear power armor. For this you need to find and contact the Brotherhood of Steel, familiar from Fallout 3. They also have some awesome weapons, so it's totally worth the time and the effort.

A very special thing about the Fallout series in general is the story arc, which can really go every possible way with multiple different outcomes. In New Vegas, you can side with one of the large military forces in the region and help them win the conflict or conquer it yourself. There are multiple ways of doing all of these things. There are also numerous sub-plots, like the Brotherhood of Steel mentioned earlier.

Since the world in this game is huge, although a bit smaller than Fallout 3, it's really helpful that you can fast-travel between different points of interests. This helps to speed up the game and keeps the game interesting. There are a whole lot of these points. At one point, you can get a special perk that shows all of the interest points on the map and since every smaller encampment or landmark is considered a point of interest, you can easily fast-travel during quests. It's a shame that you can't fast-travel from in-doors and that the Vegas Strip doesn't have any fast travel points at all. You have to travel to the gate and walk all the way through the strip every time you want to report in.

An interesting addition to the game was the chance to have group members, who could carry around equipment and help you out in a fight. I found an NCR sniper in Novak and he proved to be a very useful ally. This makes the alliance with the Legion impossible, but he is very handy in a fight and helps you spot enemies. You can also find allies elsewhere, but I stuck with the sniper all the way through. You can have just one human follower, but there is another interesting fellow to help. A little floating eyebot with a laser as a weapon. In addition to being an extra hand in battle, he also has a sensor that spots friends and enemies from far away, usually even before they come into the field of view. This helps to gain an upper hand on a fight, makes using sniper weapons really handy and helps you avoid a serious confrontation altogether, if you can sneak up to an enemy and shoot them down using the sneak attack critical bonus.

A big problem that Fallout: New Vegas has is the amount of bugs. The game seems too rushed and some of the important things have gone unnoticed. I installed the game with the first patch right away and still ran into a serious crash bug at the very beginning of the game. After I installed the second patch, the game was actually playable. Every once in a while, after fast traveling or moving to a different area, your companions would pop in a weird place, which could cause the game to crash. I experienced about 4-5 crashes during the 20-30 hour gameplay. Sometimes radscorpions would have nothing but their tails above the ground. You could still kill them, but after that, the body would fall through the ground and disappear. I also read that some people got stuck in some places, but that didn't happen to me. In some places I thought I would get stuck, but I somehow managed to get out. The companions sometimes fall a little bit behind, but if you change areas, they usually pop right next to you anyway.

Since this game and Fallout 3 were both built on the same engine, they have a few of the same problems, like V.A.T.S., for one. This is a system designed to automatically fire at an opponent and also gives you an idea of how big is the chance to actually hit a body part you're aiming for. All the V.A.T.S. did for me is convince me that I can't aim properly. It's quite difficult to hit someone with manual aim, because the movement logic of both the point of view and the AI is not very good. Enemies make sudden and unexpected moves which cause you to miss a lot and since the aiming itself feels somewhat uncomfortable for some reason, shooting manually is really difficult. Another place where the mouse movement could use some improvement is the menu area. I had some issues with the mouse accelerating, so for precision, I had to move the mouse slowly to hit buttons. This made some quests quite difficult to complete. I tried looking around the menus, but didn't manage to find any way to make it normal. You get used to it eventually, but this shouldn't be something you have to get used to.

The other thing that was very uncomfortable was that enemies in the next area don't care about what happens in the previous one. This means that if you clear an area and move on to the next, you may face an ambush of guards on the other side of the door. This happened to me when I went to kill the Legion leader. Caesar's tent is a separate area filled with the worst kind of enemies with really powerful melee weaponry. It took me a lot of time and many tries to kill them all and I ended up running from the pack of elite legionaries backwards and shooting them with everything I had. My companions didn't share my views on running around the camp trying to not get hit by the angry mob that was chasing me. Instead they rushed into battle head-on and got knocked out in an instant. Fortunately, they don't die and recover quite quickly when the fighting stops.

Another interesting thing that I didn't try but possibly will at one point of boredom is the Hardcore mode. Playing this in hardcore mode will mean that healing yourself using stimpacks takes time, you can die of thirst, hunger or exhaustion and you need to use doctor bags to heal your crippled limbs. Playing in hardcore mode makes you more aware of your surroundings and you have to really think before rushing into battle.

I liked this game. It had the atmosphere, it had loads of things to do, many interesting places to see and you could make the plot go whichever way you wanted it to go. I would suggest this game to anyone who liked Fallout 3, enjoys a good RPG and has a lot of spare time. This game is quite long. If you go through all the sub-plots, you could squeeze 40-50 hours of game out of this one, no problem. A bit too buggy, but playable after installing a load of updates.

7/10 Flogs

Wednesday, October 20, 2010

Medal of Honor (2010)

Important info here.

The Plot. There is no plot to speak of, but nevertheless, this game tells a story of three different teams, of which two are elite "Tier 1" units and the third is a ranger unit, apparently also considered elite. You play a part of those teams and also get to fly an Apache as a fourth character.

General thoughts. This is a cinematic First Person Shooter (or FPS). Lots of shooting, lots of action and explosions and you get to tag along with some cool warrior people. Sometimes you get to kick in a door, call in an airstrike in the middle of a fight, shoot some baddies using a really big sniper rifle (The Barrett M82 .50 cal !). You even get to ride around an ATV for a little while.
I am a big fan of all kinds of cinematic shooters, since they make you feel like these things just happen and are not scripted in any way. Normal everyday war-stuff, like someone dislocating a shoulder while taking a dive off a roof after a danger-close air support or a Taliban fighter shooting a chopper out of the sky with an RPG. I especially like the sneaking missions, where you sneak around with a teammate who tells you when to run, when to crawl, when to stop and when to shoot at something. It feels really dangerous and interesting.
The best example of the beginning of cinematic style shooters would probably be Medal of Honor: Allied Assault, which was made by the people who shortly after the release left EA and made their own company which in turn produced the Call of Duty series, which is absolutely the best example of how a cinematic shooter should be like. When the people who made Allied Assault left, the Medal of Honor series suddenly got worse and never regained it's former glory.

With that said, this game delivered in heaps when it comes to cinematic joy. Things like airstrikes, sneaky-missions, even radio chatter during a fight. I think some of the things could have been a bit better, like when a teammate takes out a bad guy using a knife, it could have been a bit more cinematic than him just appearing next to a baddie and sticking a knife in his side.
But pretty and interesting aren't everything. When compared to the Call of Duty series, which is the main rival of the Medal of Honor series, Call of Duty always has really elaborate and interesting story lines, while this Medal of Honor installment doesn't really have a story. Just some special ops messing about on a mountain side, some choppers dropping and some other unrelated stuff. At the very beginning of the game, there was promise of something more than just a story-less shooter. There was something reminding of a plot until the point where you get to take an airfield and make it your base of operations. That's it. From there it's just about some soldiers fighting somewhere in the mountains and constantly whining about how intel was wrong and there are too many bad guys. True. I think I killed about a thousand of them with my teams.

I love how in every in-game cut scene in Call of Duty you get to look around and really get a feeling of being in control of the character. This is something I seriously missed in Medal of Honor. There were a few scenes where the main hero was in a car with a bunch of other people and I couldn't look where I wanted, instead I had to look at what was shown to me.
I liked the part where we got to roll around on ATV-s. It handled like a go-kart, but the idea of that I liked very much. At one point we came up to a ridge and without getting off of the ATV, the character takes out a sniper and starts shooting. That was fun.
The idea of different character episodes being connected in some way was really interesting. Usually different characters in this type of games are separately running around and doing things. In Medal of Honor, there's a sequence, where you desperately try to fight off a bunch of bad guys coming down a hill and just when you're about to run out of ammo and die, two apaches join the fight and get rid of the baddies. The next moment you're in one of the Apaches as a different character and the Apache mission starts. That was also quite interesting. In almost all cinematic shooters, at one point you get to mess around with heavy equipment, like drive a tank, fly a chopper or even be part of a bombing squad on the way to a target. There was even one where you got to fly a fighter plane, but that didn't work very well, since the controls are for shooting and don't work too well flying.

The graphics of Medal of Honor could have been a lot better. It's a bit of a disappointment even. While most of the game looked fine, if not a little bit cramped (mainly due to the lack of a better monitor, me still using a 4:3), the explosions were downright ugly. A lot of dust that didn't look like dust, but more like a thick wall of.. dusty glass and all the explosions looked very two-dimensional.
The last thing I'd like to say about this is that I didn't like the ending. I know, it's supposed to show that there's a sequel coming, but I don't like endings that leave me hanging and wanting for something more out of the story. It just suddenly ended.

In general, if you like cinematic shooters, go ahead, this is worth a shot. It's not long, only about 5-6 hours of gameplay, so you should have plenty of time to play proper games after this is done. But then again, most cinematic shooters are short these days. If you like the Medal of Honor series, you will like this. If you like Call of Duty, give this a shot but don't expect too much.

6/10 Flogs

Sunday, October 17, 2010

Arcania: Gothic 4 (2010)

This is my first game review. I'm not planning on this to become just a movie review blog, but include everything I see, play or maybe at one point experience. In a way, everything I want to review.

Some important info here.

The Plot. The story is about an unnamed hero who grows up on an island called Feshyr while there is a great war going on in Myrtana. One day, while the hero is on an adventure, the island is attacked and everyone in his home village is killed, including his soon-to-be wife, Ivy. With the help of an old friend, Diego, he travels to the island Argaan, to find king Rhobar III and avenge his fiancée's murder. He then proceeds to make his way through the huge island only to slowly realize that there is more to the whole situation than just revenge.

General thoughts. I am a big fan of the Gothic series, so this was something I was really looking forward to. Sadly, it was very disappointing. While the stories are connected, where king Rhobar III was the hero from the three previous episodes of the Gothic series, he was but a footnote in the whole story. In the very beginning, as a tutorial part, you get to run around in king Rhobar's body and kill a bunch of dudes, but that's it. Every now and then you run into some people anybody familiar with the series knows very well, like Diego with his peaceful philosophy, Gorn with his humongous axe, Lester with his swampweed and facial tattoos, Milten the fire mage and a few more. Yes, Xardas will make an appearance. Every Gothic game has this weird dark magician called Xardas, who always ends up quite important to the plot at the end. He always lives in a very specific looking tower and always has a skeleton servant, who cleans the place. I'm glad Arcania didn't disappoint on that.
The story somewhat resembles the old series, but otherwise it's pretty much stand-alone. I get it, they had to make it in a way so it'd appeal to console-americans, since the previous episodes were never released on the american market. That's too bad. Arcania was developed by a new company, Spellbound, instead of the usual Piranha Bytes, so there were less bugs in the game, but the whole game is actually different. The whole game has been dumbed down a lot.

First of all, the skills. The thing I loved the most about the old Gothic series were the skills. It was very realistic to expect to learn a skill only by finding someone who is a master of the skill and Willing to even teach you. In all previous Gothic series, if you pissed off a master of a craft you really needed, you just ended up not getting it. If you survived. Some of them were real assholes about it and preferred to kill you instead of just knocking your teeth out and taking all your money. So, masters. You had to look for them and you had to have skill points available and also money to pay for the lessons. Some lessons even included a commentary, like how to skin a wild animal or how to take out their teeth. In Arcania, the skill tree was just a menu you opened by pushing 'K' and selecting where you wanted to put the three points you just gained by reaching another level.
It's the same with crafting, cooking and mining or digging. In the old series you needed to find a bench to do alchemy, a set of three things to craft a sword (the fire, the anvil and a barrel of water and preferably a whetstone to sharpen the thing for +10 extra damage) and even a fire to cook a piece of meat. This gave the game a whole new realistic aspect that most games don't have. I mean, you had to strike the ore deposit at least three times before you got a few pieces of ore. In Arcania, you pushed 'C' for the crafting menu and you could craft anything you've learned from a scroll.
In the old series, just like any other average RPG, you needed to have a necessary amount of strength, dexterity, magic or whatever else to wield a weapon. They actually lost All the stats and just have skills and not a lot of them. You have three melee skills, a bow skill, a stealth skill and three types of magic skills. They're all the spells you get to use against your enemies. Fire, Frost and Lightning. That's it. There are a few levels to it, but that's about it. So in Arcania, if you would get your hands on a 65 damage two-handed sword, "Wrath of Innos" (the highest damage weapon in the game), you could just wield it in the beginning and get to the end of the game using just that. This was actually meant as a special weapon which was to be forged in the ancient temple. The old Gothic would've required you to get a stick of metal, stick it in the heat, hit it with a special magical smith hammer (yes, there was one) and then quench it in the magical spring. It was all there, you just didn't need it. Just pick up a bunch of scrolls that teach you to do this, get your ingredients, press 'C' and press 'Craft'. So in a way, you could've done that on your way to the boss fight.
I think they actually planned to make it like the old Gothic, with the Roleplay crafting, but at one point just decided that it was too difficult for console-americans and dropped it. There is an option in the menu, where you can turn on and off all the roleplay elements of the game. You could sit by the fire, move the ladle around a big bowl of.. some food, you could pray to a god at an altar, you could go through all the crafting steps and you could even use the saw on a huge log (this didn't actually do anything in any other Gothic games, just a thing you could do). They also lost the sleeping part, which was really necessary in the old games, where at night you really couldn't see much and it was a good idea to sleep until morning before moving on. You can still lie down on a bed if you want to, but that's just as pointless as sitting on a throne or sharpening your sword on a whetstone. Instead of sleeping, the nights are brighter with the American lighting option. Spellbound decided that it europeans and americans like their games in different color and made two different lighting options. I played the American version, since you couldn't sleep during the night and just sitting in the darkness waiting to get light is just stupid. Wielding a magical weapon to light up the place was a nice touch, though. You could light up a cave by drawing your flaming sword. That was nice.

With all the bad and non-Gothic parts of the game, Arcania has some nice things, too. For example the graphics are really nice. The weather changes from bright and sunny to dark and rainy and the winds can even get quite strong and throw the trees around a bit. I wish it had some sort of an effect on the gameplay, like the possibility of slipping and falling down when it's wet or not being able to shoot an arrow straight during a strong wind. Or maybe, I don't know, fire not working with rain? Come on!
The rain effect was really nice. Probably the coolest thing in the whole game. When it rains, the ground gets gradually wet (maybe a bit too quickly) and dries up when the sun comes out (again, a little bit too quickly). The part with the dripping water that I saw in the dev demo, I didn't see in the game, but that's ok. Still, when it rained, some places with a lower ground filled up with water and formed puddles. That was really cool. When the ground is wet, the hero is also wet and it all looks really wet. The light reflecting off wet surfaces makes it look really nice. I just wish they put this much effort in the rest of the game as they did in the rain.
The NPC reacts to the environment, like the weather and all, but is usually useless and stupid. I didn't see one fighting NPC (other than with the hero) during the whole game. In the old Gothic series, every time a fight broke out or the village or town was attacked, people rushed in to assist either you or whoever you were fighting against, depending on the situation. I didn't try, but I hear that you couldn't even attack any NPC character who wasn't supposed to be fighting with you.

The next thing I want to bitch about is the sandbox-ness of Arcania. The game's dev, during the first look presentation, spoke about a vast world to explore and run around in, but in reality, the game turned out to be Very linear. It's ok for the story to be linear, but the rest of the world should be accessible while the main story goes toward a certain direction. Arcania is the same type of linear, as for example Mafia 2, where you had an open world, but all you could do was still related to the main storyline. Maybe that's not the best example, but in Arcania, you found yourself in an area with not much of a size. You had a few quests to do in that area, most of them get-me-this and kill-those type and the combination of the two and then you do the main storyline quests and move on without the chance of turning back. There were a few points in the game where you could go back to the previous areas, but there was nothing to do there.
The dev presentation also spoke about being able to join different factions, just like the old Gothic games. I was able to join just one faction, just because that was necessary to move on in the main storyline and not because I made a choice to join that particular one. Let me give you an example. The first Gothic game had three big faction, each faction had a separate city, each city had a separate storyline which ended up in the same place. You could chill with the hippies in the swamp, join the rebels in a remote cave or go the most obvious way and join the lawful group in a big fortress and try to get close to the ruler. In all the previous Gothic games you had a lot of choices, whereas in Arcania, you just had a direction to follow. Also, the dev promised 30 to 50 hours of gameplay, but since the game was really linear, I finished it in about 15-20 hours, which is pathetic for any RPG, but a total failure for a Gothic game.

The bugs. All the old Gothic games had a lot of problems with players complaining about the big amount of bugs in the games, the worst of them being Gothic 3. I think this was one of the reasons why JoWood decided to use Spellbound instead. Sure, there were a lot of smaller bugs, but nothing that would affect the gameplay as greatly as the bug I ran into in Arcania. This problem presented itself about halfway through the game. I didn't notice it right away, so I can't tell what caused it, but restarting the game didn't have an effect. The bug itself was that I could walk through all my opponents during a fight. This was really annoying since the fights have a Lot of movement and that meant that I would end up being on the same spot with my opponent, when, let's say, the opponent backs into a wall. While being inside of an opponent, I couldn't land a strike. Luckily the same goes for the opponent, so sometimes it was a good idea to hide in a bad guy for a little bit. I'm glad Arcania had a tumble system, where by pressing a direction button and the right mouse button, the hero would roll himself in the direction. This meant that when I found myself "in" an opponent, I would just roll back and attack again.

Even with that issue, I still finished the game. I'm satisfied with the story in general. There were some interesting parts and even though with lots things to whine about, the world was quite nicely done.
As an RPG, this game is average at best. It had the story, but the RPG elements were weak and boring. This game would have scored a lot more in my book, had it not been a Gothic series game, but a separate game.
If you are a fan of the Gothic series, you can take a look at this, but expect to be disappointed. If you are new to the Gothic series, who knows, maybe you'll like it. If you do, you won't like the previous games.
Gothic has always been a love-hate kind of series. Many people hate it, especially the third one, but I loved the third. I loved it a whole damn lot. With Arcania, I think people will be indifferent towards it and I consider it a lot worse than love-hate.

I'd recommend Arcania: Gothic 4 to everyone who don't know much about the series and as an experience, for die-hard Gothic fans like myself.
Otherwise, if you like Gothic, play Risen instead of this. Risen was developed by Piranha Bytes and they did exactly what we love about Gothic only to a different story. I can't say the story is better than Gothic, but Risen is Most Definitely better than Arcania: Gothic 4.

4/10 Flogs

Sunday, October 10, 2010

Jisatsu sâkuru (2001)

Also known as Suicide Circle and Suicide Club. Important info here.

The Plot. One day in Tokyo, Japan, 54 young school girls throw themselves in front of a train at a subway station. All at the same time. Shortly after that, people start committing suicides in very strange ways. The story is about police officers investigating the suicides and a girl who loses her boyfriend in the same way, starting her own investigation. Also, a popular children's j-pop group called Dessert is involved.

General thoughts. This movie is weird. Really really weird. It opens with 54 girls jumping in front of a train at the same time, fake watery movie-blood and rubber limbs all over the place. Every violent death in the movie involves a large splash of red paint and some bloody people. So yes, this is a very graphic movie. I can't say it's very gory, but it has it's share of blood, skin, flesh and.. an ear. All this is accompanied by a modern view of Japan, with it's usual weirdness with some extra freaky weirdness to spice it up some more.
With that said, I must say, I rather enjoyed it. There were some slower moments, but in general it had a decent pace. It also tried desperately to include some words of wisdom, but I didn't see much sense in it all. Actually, a whole lot of the movie didn't make any sense and that just adds to the general weirdness of it all. There are some really special weird scenes, which don't have much to do with the plot, but are just there to add to the weird. The movie also ends quite suddenly. A lot of things are left unexplained and that is a thing I seriously dislike about movies. I understand loose ends when there's a sequel planned, but this is a stand-alone thing and loose ends just leave you wondering too much. They never really explain why all this madness is going on.
All in all, I liked this movie. I would recommend this to anyone who enjoys just really weird movies, alternative Japanese movies or over-the-top gore style.

7/10 Flogs

Sunday, October 3, 2010

The Last Airbender (2010)

Info here.

The Plot. The movie tells a story about a world of spirits and elements (the good old air, water, earth and fire). In this world, some people are born with the ability to bend an element to their will and there is one who is called the Avatar who can bend all four elements. The Avatar goes missing about a hundred years before the plot takes place and the land is ruled by the power-hungry Fire people. The story itself is about a young boy, who is found enclosed in an ice sphere in the middle of the frozen water country by a water bender and her brother. Soon after, it is discovered that the boy is a reincarnation of the Avatar and has been in the sphere for a hundred years.

General thoughts. This movie is based on a cartoon called Avatar: The Last Airbender and I'm sure the movie would've been called this way too, if it weren't for the other popular picture with a similar name. So, this one was just called The Last Airbender.
I must admit, I haven't seen the cartoon, but from what I hear, the movie is a really bad adaptation of the cartoon. I don't care about that. I went into this movie without knowledge about the cartoon or any previous thoughts and I must say, I really enjoyed this movie.
This movie was written and directed by M. Night Shyamalan, but it's really different from the rest of his movies. The classic Shyamalan style is a long and slow-paced movie with a really shocking ending. I really like the thriller-ish style of Shyamalan, so this was sort of a disappointment in that part. This movie was more like something James Cameron-ish, with really lavish special effects and not much of a special story line to speak of. The setting is nice, but it was created by Michael Dante DiMartino and Bryan Konietzko, the people who created the original cartoon series, not by Shyamalan. That is probably also the reason why it couldn't have worked out as something Shyamalan would do. He just couldn't drift too far off the original plot.
As I've already mentioned, the special effects in this one are really cool. I love a blockbuster with lots of eye-candy.
The plot also left room for a sequel and I must say, I would want to see that one. Although, sticking the name of Shyamalan on this project made me expect some really elaborate plot twist, I'm not sorry I saw this. Great entertainment.
Also, this movie has no mainstream famous actors, so that was a nice touch. The most famous was the banished prince, who was played by Dev Patel, made famous by Slumdog Millionaire. Overall, there were a lot of actors of Indian descent, probably because Shyamalan himself was born in India.
I would recommend this movie to anyone who enjoys a pretty fairy-tale.

7/10 Flogs